🎮Gamification in Education: Insights from Dr. Karl Kapp’s Webinar hosted by LDC
- Anagi Gunasekera
- Dec 6, 2024
- 3 min read
Updated: Aug 27
Attending the Learning Designers Community webinar featuring the incredible Dr. Karl Kapp was a truly eye-opening experience. Staying up from 12 to 1 a.m. was no easy feat, but it was worth every minute!


My key takeaways and thoughts from the webinar
1. Gamification vs. Game-Based Learning
Dr. Kapp began with a powerful distinction:
Game-Based Learning is immersive and fully revolves around a game.
Gamification adds game-like elements (progress bars, levels, or challenges) to non-game contexts to engage and motivate.
A simple yet effective example? LinkedIn’s profile progress bar. It’s a game element that subtly nudges users to complete their profiles, and I hadn’t even realized how much it influenced me to complete mine!
2. Focus on Behaviors and Actions
Dr. Kapp’s action-oriented approach to gamification resonated deeply with me:
Identify the behaviors you want learners to exhibit.
Address the obstacles preventing those behaviors.
Reinforce them through knowledge or practice.
It’s about creating learner-centric experiences where individuals take ownership of their choices, explore consequences, and learn through action.
3. Non-Toxic Gamification and Collaboration
In gamification, it’s easy to default to competition—but Dr. Kapp emphasized the importance of collaboration. Rather than leaderboards or point systems, he suggested designing shared challenges that promote teamwork and connection. This approach not only fosters social-emotional learning but also counters the digital isolation many learners experience today.
4. Omnichannel Learning and Ubiquitous Learning (U-Learning)
Dr. Kapp introduced the concept of Omnichannel Learning, sparking my curiosity to explore it further. Omnichannel Learning, inspired by omni-channel marketing, integrates multiple digital channels and personalizes learning experiences to create adaptive environments. While researching Omnichannel Learning, I stumbled upon Ubiquitous Learning (U-Learning)—and it absolutely blew my mind!
Here are some incredible examples of these concepts in action:
📚 Smart Classrooms: IoT sensors adjust lighting, temperature, and other settings based on student engagement and activity.
🎨 Museum AR Tours: Interactive tours adapt content based on how learners interact with exhibits.
🗺️ GPS-Guided Learning: Scavenger hunts that teach history, geography, or culture based on location.
The potential for adaptive, context-sensitive learning environments is astounding, and it makes me excited about the future of education!
5. Stanford d.school Educational Escape Rooms
As I reflected on Dr. Kapp’s points, I was reminded of my research into Stanford d.school for a design thinking assignment. Specifically, I explored how they’ve used gamified approaches like educational escape rooms in K-12 learning.
I enjoyed reading about the Deeper Learning Puzzle Bus Toolkit, which focuses on:
Intrapersonal skills: Creativity, perseverance, and embracing failure.
Interpersonal skills: Collaboration and communication.
Academic skills: Critical thinking and problem-solving.
What stood out to me was the way these escape rooms combined puzzles, narratives, structure, and materials to create immersive learning experiences. The puzzles themselves could be sensory, tactile, or cognitive, making them accessible and engaging for a wide range of learners. These activities not only teach academic content but also build soft skills and transferable skills, which are so critical in today’s world.
This aligns beautifully with Dr. Kapp’s emphasis on having a strong narrative in gamification and fostering collaboration. It’s a reminder that learning can be fun, interactive, and deeply impactful—all while teaching essential life skills!
Final Thoughts
This webinar reinforced how gamification can transform learning, not by replacing traditional methods, but by complementing them with engaging, adaptive, and learner-focused elements.
I’m super excited to dive into Dr. Kapp’s L&D Easter Eggs newsletter and LinkedIn Learning courses to deepen my understanding of concepts like scenario-based learning, gamification, and more. This will greatly help me apply these insights to my educational initiatives and see how they can help foster creativity, collaboration, and critical thinking in learners.
I’d love to hear your thoughts—how do you see gamification shaping the future of learning? Let’s connect and discuss! :)

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